When I was a student, I used a lot of online tutorials to see what workflows other artists use. I'm hoping to use my student vision to determine what's most helpful for you fellow artists.
Sharing is caring!
I try to improve my skill set in a daily manner, so I thought I share some tips and tricks with you along the way. I try to make bite-sized quick tutorials to save us all some precious time. Also I go over my own workflows in my works.
I really hope you'll take away something when you pay a visit each time.
If you have any specific questions or you want a specific tutorial, just leave a comment under my posts and I'll try to keep up. Enjoy!
In this article, I'm gonna explain how to get the most out of Maya's Transfer Attributes as a Character Artist, and I'll also show you guys some hopefully useful examples to demonstrate a variety of usages of TA.
In this article I'm gonna give you an overview of my sewing workflow in ZBrush and Substance Painter, in which you have full control over them when it comes to texturing.
In this quick article, I'm gonna cover the concepts of creating hair. Whether it be sculpture, grooming or real-time hair cards.
In this article, I'm gonna quickly go over my workflow of creating texture maps for game hair cards as well as some tips on using Maya's excellent XGen system. I guess it's easier than what you think.
In this quick article, I'm gonna go over how to create a cloth material in ZBrush for your presentations. It really helps to sell your concepts to your directors.
In this article, I'm gonna go over some tips and tricks I picked up so far along my career. Hope it proves worthy for you guys.
In this article, I'm gonna go over my workflow on how I create a quick but good-looking Glossiness/Roughness Map for my characters. It's a solid starting point to build on.
Here I'm gonna go over how I created the chest scales for this character in ZBrush.