When I was a student, I used a lot of online tutorials to see what workflows other artists use. I'm hoping to use my student vision to determine what's most helpful for you fellow artists.
Sharing is caring!
I try to improve my skill set in a daily manner, so I thought I share some tips and tricks with you along the way. I try to make bite-sized quick tutorials to save us all some precious time. Also I go over my own workflows in my works.
I really hope you'll take away something when you pay a visit each time.
If you have any specific questions or you want a specific tutorial, just leave a comment under my posts and I'll try to keep up. Enjoy!
In this article I'm gonna give you an overview of my sewing workflow in ZBrush and Substance Painter, in which you have full control over them when it comes to texturing.
In this article, I'm gonna quickly go over my workflow of creating texture maps for game hair cards as well as some tips on using Maya's excellent XGen system. I guess it's easier than what you think.
In this article, I'm gonna go over my workflow on how I create a quick but good-looking Glossiness/Roughness Map for my characters. It's a solid starting point to build on.