Get to Know Me
I’m a 3D Character Artist experienced in character pipelines for both animations and games. I have a solid human anatomy knowledge, deep understanding of how Maya, Zbrush and Photoshop work. Besides I know how to get the most out of programs such as Substance Painter, Mari, Marmoset Toolbag and Marvelous Designer as a character artist.
I also have general capabalities and worked as a generalist for some time, able to work out skills like rigging, animation, rendering and composition.
Got an offer?
If you have any job opportunities you want to offer, please send me a message from the form below and I'll respond as soon as possible. You could also contact me using one of the social networks provided.