My goal is to showcase my work,
and also share some of my workflows in texturing, shading and also character art.
I hope you enjoy your time around.
You can visit my portfolio and also take a look at some of my bite-sized tutorials to see if you like anything.
I try to update often, so make sure you're not left behind.
In this article, I'm gonna go over 10 tips and tricks for getting the most out of SP along with Arnold for Maya in production environment.
In this article, I'm gonna explain how to get the most out of Maya's Transfer Attributes as a Character Artist, and I'll also show you guys some hopefully useful examples to demonstrate a variety of usages of TA.
In this article I'm gonna give you an overview of my sewing workflow in ZBrush and Substance Painter, in which you have full control over them when it comes to texturing.
In this quick article, I'm gonna cover the concepts of creating hair. Whether it be sculpture, grooming or real-time hair cards.
This is my latest personal character design for my storyline.
This is an asset I created for my story which happens in wild west at the times of the legendary Judge Holden.
Seems like Desperado guitar case! It always works for carrying around an air rifle.
They didn't seem like a bunch of ordinary extra mannequins to me. They seemed to have feelings.