Finally, I decided to call this work done, otherwise I’d never knew when to stop working on it!
It was a fun project to work on, I learned a lot during this portrait study, and tried to cover both technical and artistic aspects of developing my skill sets.
I used Maya and ZBrush for modeling and sculpting, Mari for texturing, a combination of Texturing XYZ and hand sculpting for skin details, XGen for hair, Vray Next for rendering and Photoshop for final touches.
For higher resolution images, you can visit my Artstation at the bottom of this page. I hope you like it.