Get to Know Me

Currently working in big-studio production environment as Look Development (Texturing, Shading) and Lighting artist. I’m very well aware of texturing and shading pipelines, for both VFX and Animation, and could adapt to any pipeline, fast. I’m also heavily reliable when it comes to working technically neat to fulfill production standards.

I also enjoy working on characters as well as look development, and have production experience in both animation and game pipelines as Character Artist.

I love to write on my personal blog whenever possible.

Toolsets

Maya, ZBrush, Substance Painter, Substance Designer, Arnold, Xgen, Mari, Photoshop, Marmoset Toolbag


Got an offer?

If you have any job opportunities you want to offer, please send me a message from the form below and I'll respond as soon as possible. You could also contact me using one of the social networks provided.

My favorite social network is Instagram, I share work-in-progress stuff there as my professional presentations take place on Artstation. So make sure you follow me there please.